What skeleton formats and rigs are supported?
Any bipedal skeleton — your studio's custom rigs, Mixamo exports, Unreal mannequins, Unity humanoids, characters from Maya or Blender, marketplace assets. If your pipeline produces it, Uthana can retarget to it.
What if I update a rig partway through production?
Re-upload the updated character and the retargeting re-maps automatically. There are no retarget asset files to maintain or update when your rig changes.
Can I retarget motions from any source?
Yes. Text-to-motion, video-to-motion, library clips, stitched sequences, looped motions, and real-time recordings all retarget identically. The source doesn't matter.
Can I record my session and export it?
Yes. Hit record before you start, perform your motion, then stop recording. The result is saved as a motion file with full editable keyframes. You can preview, trim, and download as FBX or GLB.
What if my character doesn't have a rig yet?
Use Uthana's auto-rigging to add a skeleton in under 30 seconds, then add motions to it immediately.
Does retargeting handle fingers?
Yes! If your rig and the model used to generate the motion both support finger data, that motion gets mapped. Currently, all video-to-motion models support fingers, as well as some text-to-motion models.
Is retargeting available through the API?
Yes. Retarget motions to characters programmatically via the GraphQL API. This is useful for batch-processing a moveset across a large character roster, or for building retargeting into your studio's internal tools.
