How fast is stitching?
Transitions are typically generated in under 10 seconds. You can go from selecting two motions to previewing the stitched result in well under a minute.
Can IÂ stitch more than two clips together?
Yes. You can chain multiple stitches to build longer sequences — for example, a walk into a jump into a landing into an idle. Generate each transition independently, then add the stitched motion as the new leading or trailing motion and chain the sequence as long as you need.
Can I edit the stitched result?
Yes. You can preview the full stitched sequence in the browser, and when you download it as FBX or GLB, it comes with full editable keyframes — so you can refine any part of the motion in your DCC of choice.
Is stitching available through the API?
Full support for stitching is available in the webapp. API access is currently in preview - it's in an unstable state with changes expected soon. For the most technically inclined users, try stitching programatically with the API.
Does stitching use my download seconds?
Stitching uses download seconds for the entire motion. We recommend stitching before downloading leading and trailing motions so you don't download the same motion twice.
What happens if my two motions are very different?
The stitching model will generate its best attempt at a natural transition between the two. The more physically plausible the transition is in real life, the better the result will look. A jog into a jump will stitch more cleanly than a seated pose into a mid-air spin — but you can always preview instantly and try different combinations.
Can IÂ control how long the transition is?
Yes! Stitch length is one of the many controls users have before stitching the motions, along with positioning and character speed.
Can IÂ stitch motions that are on different characters?
Yes! You can take advantage of Uthana's ability to re-target any motion onto any rig to accomplish this. Choose which character you want to have the stitched motion on, and the leading and trailing motions will automatically be applied to that character.
