Generate editable 3D motion from video or text for games and simulations. Retarget it to supported characters, or work with Uthana on motion datasets and robot retargeting.
Developers: read the API docs or set up Uthana MCP
Generate motion from video or text, retarget it to supported characters, and export editable FBX, GLB or BVH.
Populate simulations with animated humans, license 250+ hours of studio-captured motion, or scope a custom dataset or robot retargeting program with our team.
Generate structured human movement from video, language, or real-time control.
Convert 2D video into editable, animation-ready or training-ready 3D motion.
Explore video-to-3D animationDescribe the action, sequence, pacing, posture, and style to generate editable 3D character motion.
Explore Text-to-Motion 3.0Generate responsive movement from direction, speed and trajectory.
Generate motion, extract 3D movement from video, retarget across bodies, and auto-rig characters — through one GraphQL API.
License high-quality captured motion or turn real-world video into structured 3D movement data, annotations and model-ready datasets.
Human movement captured in a AAA production studio using a 120-camera motion capture system.
Transform existing 2D video into scalable 3D pose and motion data.
Add action labels, temporal segments, joint trajectories, contact states and custom metadata to match your training specification.
Transfer human movement across different skeletons, characters and robot embodiments without rebuilding the motion by hand.
Transfer movement between different bipedal character skeletons.
Prepare unrigged 3D characters for animation automatically.
Convert human motion into robot-specific joint representations.
Use Uthana to train robots, create interactive simulations, develop world models and power 3D experiences.
Build responsive human agents that act from goals, controls and environmental context — not libraries of pre-authored clips. Uthana is partnering with simulation teams to develop the next generation of interactive human agents.
Become a design partnerTurn human motion into robot-ready data for simulation, imitation learning and control.
Explore robot trainingAdd structured 3D movement and action labels to multimodal training data.
Explore world modelsEmbed motion generation, rigging and retargeting directly into your product.
Explore AI-native game platformsAdd credits when you need them. Each generation or operation draws from one balance across the web app and GraphQL API.
No subscription required and no minimum commitment. Purchased credits do not expire. Datasets, data services, simulation, and custom integrations are priced to scope.
Use video-to-motion to reconstruct a performance from ordinary video, text-to-motion to generate an action from a written prompt, or locomotion to create controllable and stylized directional movement. Generated motion can be previewed in the browser, applied to a compatible character, and exported for use in a 3D workflow.
No. You can test motion on a provided character, upload a compatible rigged character, or use auto-rigging to add a skeleton to an unrigged bipedal 3D character. Auto-rigging prepares the character for animation and retargeting.
Uthana retargets motion across different bipedal character skeletons and can adapt human motion to a target humanoid robot representation. Character retargeting addresses differences in bone names, hierarchy, proportions, and rest pose. Robot retargeting additionally requires the target joint structure, axes, degrees of freedom, and limits to be defined and validated.
Robot retargeting provides motion in the target representation; it does not by itself provide a complete control policy, dynamics model, or guarantee that the motion is executable on hardware.
Uthana serves robotics and AI labs, simulation teams, 3D platforms, game engines, studios, developers, and individual creators. Self-serve models and tools are available through the web app and GraphQL API. Datasets, custom data programs, simulation work, and enterprise integrations are scoped directly with Uthana.
Co-develop custom datasets, embodiment systems, and simulation programs with our team.
Capture, extraction, and labeling built to your training specification.
Bring Uthana into your engine, pipeline, or platform through the GraphQL API and public plugins.
Retarget motion to your characters and robots, with support from our team.