The AI platform for human motion.

Models and data for embodied AI // robots, simulations, 3D characters

SOURCE VIDEO
STRUCTURED 3D MOTION
CHARACTER / ROBOT

Built for physical AI and proven in gaming.

1,000+
hours of data available to license
<50ms
speed to first motion token
45,000+
characters animated
1.7M+
seconds of motion generated
Unity AIReplicateScenarioBitMagicSloydNilo
01 Models

Turn observation and intent into 3D motion.

Generate structured human movement from video, language, or real-time control.

3D motion from 2D video

Convert 2D video into editable, animation-ready or training-ready 3D motion.

Text-to-3D motion

Describe an action and generate realistic human motion in seconds.

“An archer creeps forward and is looking around. She sees a target and quickly fires an arrow, then immediately takes cover.”

Locomotion

Generate responsive movement from direction, speed and trajectory.

02 Developers

From prototype to production through one API.

Generate motion, extract 3D movement from video, retarget across bodies, and auto-rig characters — through one GraphQL API.

03 Data

Motion data ready for training.

License high-quality captured motion or turn real-world video into structured 3D movement data, annotations and model-ready datasets.

Studio motion dataset

Human movement captured in a AAA production studio using a 120-camera motion capture system.

Motion data from video

Transform existing 2D video into scalable 3D pose and motion data.

Labeling and enrichment

Add action labels, temporal segments, joint trajectories, contact states and custom metadata to match your training specification.

Delivery

Delivered in the formats your pipeline already reads.

Animation formats for production tools, tabular formats for training pipelines. Exact fields, skeleton conventions and units are documented per dataset before delivery.

FBX
GLB
BVH
0,1CSV
04 Embodiment

One motion. Many bodies.

Transfer human movement across different skeletons, characters and robot embodiments without rebuilding the motion by hand.

Motion retargeting

Transfer movement between arbitrary character skeletons.

Auto-rigging

Prepare unrigged 3D characters for animation automatically.

Robot retargeting

Convert human motion into robot-specific joint representations.

05 Solutions

Build systems that understand how bodies move.

Use Uthana to train robots, create interactive simulations, develop world models and power 3D experiences.

Interactive Simulation

Simulated humans that move with intent.

Build responsive human agents that act from goals, controls and environmental context — not libraries of pre-authored clips. Uthana is partnering with simulation teams to develop the next generation of interactive human agents.

Become a design partner

Robot training

Turn human motion into robot-ready data for simulation, imitation learning and control.

Explore robot training

World models

Add structured 3D movement and action labels to multimodal training data.

Explore world models

Game studios

Generate, retarget and ship production-ready character animation.

Explore Game studios

AI-native game platforms

Embed motion generation, rigging and retargeting directly into your product.

Explore AI-native game platforms

Work with us directly

Co-develop custom datasets, embodiment systems, and simulation programs with our team.

Custom datasets

Capture, extraction, and labeling built to your training specification.

Integrations

Bring Uthana into your engine, pipeline, or platform through the GraphQL API and public plugins.

Embodiment programs

Retarget motion to your characters and robots, with support from our team.

Let's build to your needs

Get in touch