How fast is looping?
Transitions are typically generated in under 10 seconds. You can go from selecting a motion to previewing the stitched result in well under a minute.
Does the motion need to start and end in a similar pose?
No — that's the key difference from traditional looping. Uthana generates new motion to bridge the gap between the end and the start, so it works regardless of how different the two poses are. That said, motions that are already somewhat cyclical (walks, jogs, breathing) will produce the most natural-looking loops.
What's the difference between looping and stitching?
Both use the same underlying AI to generate natural transitions. Stitching connects two different motions into a sequence. Looping connects the end of a single motion back to its own start, creating a seamless repeating cycle.
Is looping available through the API?
Full support for looping is available in the webapp. API access is currently in preview - it's in an unstable state with changes expected soon. For the most technically inclined users, try stitching programatically with the API.
Does looping change my original motion?
No. Your original clip is preserved as-is. Looping creates a new motion file that includes the original plus the AI-generated transition back to the start.
Will the loop play seamlessly in Maya/Blender/Unreal/Unity/Roblox Studio?
Yes. The downloaded file is a single continuous motion with clean keyframes. When you set it to loop in your engine's animation system, it plays back seamlessly — no additional blending or wrap settings required.
What kinds of motions loop best?
Any motion can be looped! Naturally cyclical actions produce great results, but so do complex actions with good tuning.
Can IÂ preview the loop before downloading?
Yes. Every loop can be previewed playing continuously in the browser before you commit to a download. Previews don't count against your download seconds.
