How fast is auto-rigging?
Under 30 seconds from upload to skeleton. Your character is ready to animate almost immediately.
What file formats are supported for upload?
GLB and FBX. Your character should be in a T-pose or A-pose with feet planted on the ground for best results.
What if I don't have a mesh?
Generate a new character with Uthana's character generation tool. Auto-rigging will automatically be applied to any generated mesh.
What kinds of characters work with auto-rigging?
Any bipedal humanoid mesh — realistic humans, stylized characters, exaggerated proportions, cartoon figures. The model needs to follow a humanoid joint structure (two arms, two legs, a spine, a head). Non-humanoid or quadruped characters are not currently supported.
Is there a limit on how many characters I can auto-rig?
Yes — auto-rigging uses your plan's character upload allowance. The free plan includes 10 character uploads or auto-rigs per month. Higher tiers go up to 7,500 per month. Check the pricing page for details.
What if the auto-rig doesn't place bones exactly where I want them?
Download the rigged character and adjust bone positions in your DCC. Auto-rigging is designed to get you a solid starting point fast — for characters that need precise joint placement for a production rig, treat it as a first pass you can refine.
Is auto-rigging available through the API?
Yes. Character upload and auto-rigging are available via the GraphQL API, which is useful for batch-rigging multiple characters or building auto-rigging into internal studio tools.
Does auto-rigging work on characters from AI 3D generation tools?
Yes — if the output is a bipedal humanoid mesh in GLB or FBX and can be placed in a T-pose or A-pose, Uthana can auto-rig it. This makes it a natural next step after tools that generate 3D models from text or images but don't include rigging. You can also try the entire character creation process by generating a new character directly within Uthana.
