Text to motion

From words to motion in seconds

Type what you want your character to do. Uthana generates three unique animations from different AI models so you can pick the one that nails it. Download production-ready FBX or GLB files and drop them straight into your pipeline.

Try it free

Prompt. Pick. Download.

1. Describe it

Write a natural language prompt as simple or specific as you want. Describe actions, intent, and emotion.

2. Choose your favorite

Uthana runs your prompt through multiple AI motion models simultaneously. Compare the results and pick the one that feels right.

3. Use it anywhere

Download as FBX or GLB. Import into your DCC or engine. Fully editable keyframes for your animation, no strings attached.

Refine it your way

Tweak bone positions, adjust timing, clip, loop, or blend — right in the browser. When you need full control, download the motion file with complete editable keyframes and finish in your DCC of choice.

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  • In-browser bone rotation, clipping, and speed adjustment
  • Blend and stitch multiple motions into seamless sequences
  • Download with full keyframe data for Maya, Blender, etc.

Build it into your pipeline

Generate and download motions programmatically with Uthana's GraphQL API or our Blender plugin. Each call returns a single production-ready result. For creative exploration, the web app gives you three variations per prompt to compare.

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  • Generate an API key from your dashboard
  • Use Uthana directly from your DCC of choice
  • Plugins for direct integration into your pipeline

Works with any character

Uthana's retargeting applies generated motions to any bipedal rig — your custom characters, Mixamo imports, marketplace assets, whatever you've got.

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  • Proprietary IK retargeting adapts to any skeleton
  • Upload your own models or use Uthana's default library
  • Works across different bone hierarchies and scales
FAQ
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How fast is inference?

Most text-to-motion generations complete in under 10 seconds.

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Can I edit a motion after I generate it?

After generation, any motion can be trimmed. Once downloaded, you can refine any motion’s keyframes in the DCC of your choice.

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Are there advanced options available?

Yes! You can open advanced options under the prompt box to control generation settings, including:

• Foot contact (IK)

• Prompt enhancement

• Motion length (in seconds)

• Diffusion steps

These controls are useful when you want more consistency, more variation, or tighter control over the output.

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Is text-to-motion available through the API?

Yes! Text-to-motion is available via the Uthana API. You can call text-to-motion programmatically, specify the model you’d like to use for generation, and access similar inference speed and download options as the web app.

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How do I download or integrate a generated motion into my project?

When viewing any motion, click the .glb or .fbx button to download the animation file. Import the file into your preferred tool or engine as you normally would.

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Why can’t my character fly or move like a dog?

Uthana’s text-to-motion models are trained primarily on human motion capture data, so they perform best on motions that follow realistic human movement.

Fantastical or physically unrealistic actions may not generate well today. We’re improving this over time, and one day pigs really will fly.

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Can I generate motion without uploading my own character model?

Yes! Every Uthana account includes access to stock characters (Tar and Ava), as well as industry-standard rigs like Unreal Engine’s Manny and Quinn. These are perfect for testing and prototyping motions before applying them to your own models.

Studio & partner toolchain

Join us in co-developing the future of AI-driven animation.

Style transfers

Apply your game style to generic motions across your team's models.

Integrations

Leverage the Uthana platform in your development pipeline or game environment.

Data siloing

Train bespoke models, or organize and label your data with our ML tools.

Let's build to your needs

Get in touch