Drive a 3D character in the browser, record the performance, and export editable animation for production.
Real-time animation turns direct control into full-body character motion. Drive the character in the browser and it responds while you perform, instead of replaying a single pre-authored clip.
When the movement is right, record the session as one continuous motion. Preview the result and download it as FBX or GLB with editable keyframes. The animation remains available for retargeting, stitching, looping, and final adjustment in a DCC or engine.
Use real-time control when the path and timing are easier to perform than describe. Block a character crossing a space, test traversal at different speeds, or direct background movement while watching the result on the target body.
It works well for early blocking and motion prototyping. An animator can then refine poses, spacing, and character-specific performance after export. The feature provides a fast source motion, not a locked final render.
Real-time control also helps when a fixed walk cycle is not enough. Record changes in direction and speed as one performance rather than assembling the route from separate clips.
Real-time animation is the interactive expression of Uthana's locomotion capability. For programmatic generation from direction, speed, and trajectory, continue to the locomotion model page.
Open a character, take control, and save the movement as editable animation.