Solutions

Give every character motion.

Add rigging, motion generation, and retargeting to your product through one integration. Your users create the character. Uthana gets it moving.

From character to animation

Send a rigged or unrigged bipedal character, specify the motion, and receive an animated asset ready for your runtime.

01

Character in

Send the bipedal character created or uploaded through your existing asset pipeline.

02

Rig automatically

If the character is unrigged, Uthana places a complete bipedal skeleton before motion is applied.

03

Generate or retarget

Create motion from a text prompt or video reference, or apply motion from an existing source to the character.

04

Export to runtime

Receive the rigged, animated character as FBX or GLB for delivery through your product or engine.

One motion integration

Auto-rigging, text-to-motion, video-to-motion, and retargeting use the same Uthana platform. Your team manages one integration instead of building and maintaining each layer separately.

Built for generated characters

Uthana works with arbitrary bipedal humanoid characters, including realistic, stylized, and exaggerated proportions. Users can bring different skeletons and bone names without requiring your product to maintain a manual mapping for each asset.

Proven in gaming pipelines

The same models support Uthana’s self-serve application and embedded platform workflows.

Integration

Generate a self-serve API key from your Uthana account and begin with the documentation at /docs/api. The Uthana API is a GraphQL API. Official clients include Python, JavaScript/TypeScript, and React.

Solutions

Building animation directly for a game production workflow rather than a product?

The studio-facing tools are here.

Explore Game studios
Integration

One API. The whole motion pipeline.

Uthana exposes character rigging, motion generation, retargeting, and export through a single GraphQL API. Your users never leave your product, and your team does not build a motion stack.

API

Animation API

Submit a job, poll its state, and retrieve the result. Authentication, job lifecycle, and rate limits are documented in the API reference.

Read the API documentation
Client libraries

Client libraries

Call the API from your own language, or query the GraphQL endpoint directly from any HTTP client.

Read the API documentation
Plugins

Plugins and integrations

Bring Uthana motion into the tools your users already run, or rely on standard FBX, GLB, and BVH output where no plugin is needed. Destination-specific FBX presets for Roblox Studio and Unreal Engine 5 are available for platforms delivering straight into those engines.

Explore integrations

What each endpoint does

The auto-rigging API turns a user-generated or uploaded mesh into a rigged, animatable character. The retargeting API applies any motion to that character without bone mapping or naming conventions. Video-to-motion converts an uploaded clip into structured 3D motion. Each step is callable on its own, so you can embed only the part your product needs.

Embedding and white-label use

Platforms typically surface Uthana as a native feature rather than a third-party tool: a generate-motion action inside an editor, an auto-rig step after character creation, or a batch pipeline behind an asset library. White-label presentation, volume pricing, and integration support are defined per engagement.