Guide / Text-to-Motion

How to write better text-to-3D animation prompts

A useful motion prompt does more than name an action. It describes how the performance should unfold: what happens, what happens next, how quickly it moves, and what the body does along the way.

Use this guide to direct sequence, pacing, posture, weight shifts, and movement style with Text-to-Motion 3.0.

Body direction
Prompt“A boxer crouches low with their weight on the back foot, raises both arms into a guard position, then shifts their weight forward onto the front foot and performs an uppercut”
Text-to-Motion 3.0 · Shown as generated

Write direction, not just an action label

An action label gives the model a category. Performance direction gives it information about how the motion should read.

Action label
“Walk across the room.”
Performance direction
“Cross the room with slow, hesitant steps, shoulders hunched, pausing halfway.”

The second prompt adds visible direction: pace, step quality, posture, and a pause. It does not guarantee an exact result, but it gives the model more useful information about the intended performance.

Longer prompts are not automatically better. Add details that should change what the viewer sees in the body.

Build the performance into the prompt

Most useful text-to-motion prompts combine some or all of five elements. Treat these as a drafting checklist, not required syntax.

ACTION→SEQUENCE→PACE→BODY→STYLE

1. Core action

Start with what the character is doing: walking, lifting, turning, throwing, crouching, reaching, or another full-body action.

2. Sequence

Describe the order of events. Words such as then, before, after, pauses, turns, and stops help define how the performance develops over time.

3. Pacing and energy

Describe whether the movement should feel slow, quick, hesitant, urgent, tired, relaxed, or forceful. These words direct a generative interpretation; they are not numeric speed controls.

4. Posture and body direction

Name the physical cues that matter: shoulders hunched, weight on the back foot, head turned left, arms held high, torso leaning forward, or feet planted in a wide stance.

5. Movement style

Style is often clearer when it is expressed through the body. Instead of relying only on a word such as sadly or angrily, describe the pace, posture, stride, arms, shoulders, and weight that should communicate it.

A reusable prompt framework

[Action] + [sequence] + [pace or energy] + [posture or body direction] + [style or context]

For example:

A boxer crouches low, raises both arms into guard, then shifts forward and throws an uppercut while keeping their weight grounded and body compact.

Use only the components that affect the performance you want. This framework is a checklist, not a magic formula.

See how direction changes the motion

The examples below pair exact prompts with corresponding Text-to-Motion 3.0 outputs. Watch for what changes in sequence, pace, posture, and body direction.

Pacing and posture
Slow and hesitant
Prompt“A person crosses the room with slow, hesitant steps, shoulders hunched, pausing halfway.”
Quick and confident
Prompt“A character crosses the room with quick, confident strides, arms swinging freely.”

Same character, two prompts: pace, posture, step length, and arm movement change how the crossing reads.

Sequence
Prompt“The character starts way back in the background, runs forward five steps as if panicked and scared, then realizes that they are being chased by a friend, not a monster, and starts to laugh with their hands on their knees”
Visible beats
01Runs forward from a distant starting position
02Stops and changes posture
03Leans forward with hands toward the knees
Limit

The second character and surrounding story are not generated. Only the subject’s skeletal motion appears in the output.

Direct the body around an implied object

A prompt can describe movement around a box, bow, table, person, or environment. Text-to-Motion generates the subject’s skeletal motion—not the missing object, setting, or additional character.

Lift and set down an implied box
Generated output
Prompt“A person bends down, slowly lifts a heavy box with both hands, staggers a step under the weight, then sets it down carefully on a table to their left”
The body performs the lift and set-down; the box and table are not generated.
Perform an implied archery action
In-product preview
Prompt“An archer takes two steps forward, then quickly draws a bow and fires it at an enemy, then takes cover”
The character performs the implied action; the bow, arrow, target, and environment are not generated.

Demonstrations use Text-to-Motion 3.0 and are shown as generated. Uthana generates body motion rather than complete characters, props, environments, or rendered scenes.

Common text-to-motion prompting mistakes

Naming an action without directing the performance

Too little direction
Walk angrily.

Better approach: describe the physical behavior that should communicate anger—pace, stride, posture, shoulders, arms, and weight.

Illustrative rewrite — not a demonstrated result
Walk forward with quick, heavy steps, shoulders tense, arms held stiffly, and weight driving into each footfall.

Treating language like a numeric controller

Words such as slowly, quickly, or five steps can shape the generated performance. They should not be treated as deterministic speed, distance, timing, or step-count controls.

Describing more scene than body

The prompt may mention an object, environment, or another character to give the action context. The output is still the subject’s skeletal motion. Focus most of the prompt on what the body should do.

Expecting exact scene contact

A prompt can imply lifting, pushing, reaching, or setting something down. It does not guarantee exact collision or contact against supplied scene geometry.

Adding detail that does not affect the motion

Longer is not automatically better. Keep details that should change the visible performance and remove details that only describe an unseen story or setting.

Know when to use a different motion input

Text-to-Motion

Use when you want a generative interpretation of a described action or performance.

Explore Text-to-Motion

Video-to-Motion

Use when you already have a reference performance and want to reconstruct its timing and body movement as editable 3D motion.

Convert video to motion

Locomotion

Use when direction, speed, stride count, repeatability, and movement style should come from explicit travel controls.

Create controllable locomotion

Text-to-3D animation prompt examples

The prompts below are drafting examples. Unless an example is paired with a generated video elsewhere on this page, it should not be presented as a tested result or promise of exact output.

Cautious movement

A person walks forward with short, careful steps, shoulders slightly raised and head turning from side to side, then pauses and leans back as if startled.

Athletic movement

A boxer plants their feet, slips to the left, shifts their weight forward, and drives a right hook across the body.

Hesitant gesture

A person hesitates, lifts one hand as if about to speak, drops it, then gives a small shrug and looks away.

Forceful movement

A character pushes forward with a low stance, tense shoulders, and heavy steps, then stops abruptly with both arms braced.

Relaxed performance

A person strolls forward with loose shoulders, long easy steps, and a gentle arm swing, then turns and waves.

Expressive movement

A dancer rises onto the balls of their feet, sweeps both arms overhead, turns, and settles into a wide, grounded pose.

Implied interaction

A person reaches forward with both hands, pulls a heavy object toward their torso, steps backward under the weight, and lowers it carefully.

Text-to-motion prompting FAQ

What makes a good text-to-motion prompt?

A useful prompt describes the performance rather than only naming an action. Include the sequence, pacing, posture, body direction, weight shifts, or movement style that should be visible in the result.

Do longer prompts create better animation?

Not necessarily. Useful physical direction matters more than word count. Include details that should change the visible motion and remove details that do not affect the performance.

Can a text-to-motion prompt include objects?

Yes. An object can provide context for an implied interaction, but Text-to-Motion generates the subject’s skeletal motion rather than the object or surrounding environment.

Can I specify an exact number of steps or an exact final pose?

You can describe a step count or ending state as qualitative direction, but language is not a deterministic numeric or geometric controller. For explicit direction, speed, stride count, and repeatability, use Locomotion.

Try your own direction

Describe what the character should do and how the performance should unfold, then generate editable full-body motion with Text-to-Motion 3.0.